Here is the first round draft, visual representation of how a “battle” sequence would go in the game Short Nite after getting caught when the player has done the necessary prerequisites to not get a game over state.
This one in particular is for Zuub.
All this is subject to change based on programing of the game and how things change naturally in game development.
This is more an idea to build off of but what the final gameplay could look like.
Playing through the battle sequence will be narrative heavy, and will always end in an H scene playing.