Short Nite – Dialogue Example

As production ramps up, and I'm gathering talent to help me with the making of Short Nite, I needed to make an example of how I'm picturing typical dialogue will look like in game, when interacting with characters.  Here is a sketch to show that.  The background is lifted from another game, called Handyworkers Tale, which I am using to show pixel artists as an example of the look I'm going for in game.  The Zuub dialogue illustration would be fully colored and would change expression of stances and face based on what she's saying, As would the portrait of Marcus in the corner.
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